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Next, pick Select Shader. DisableKeyword("DISCARD_BLUE") respectively. Mar 13, 2007 · I have some GOs that have multiple materials attached to them and need to be able to change those materials to different materials at runtime. SetColor() doesn’t update the GI. Opening the materials in the inspector fixes the issue, but obviously this isn't applicable. Nov 25, 2023 · In this video we see how to set the texture of a material by code in Unity, analyzing an example in which we have a material applied to a cube and two textur Mar 26, 2017 · To use this tool: Place script somewhere in Assets and place the editor script in the Editor folder. materials[1] = theNewMaterial; I hope someone can help me. We use HDRP pipeline, In empty scene I added empty game object and in Start () method of this object I added code: Code (CSharp): foreach (var planeSurface in loadedData. Jun 19, 2019 · And then change your clip statement to this: #ifdef DISCARD_BLUE clip(0. materials[0] = availableMaterials[selectedMaterialIndex]; however using this. At some point at runtime I just want to change the shader to Transparent/Diffuse in order to fade out the model. I am creating 2D game. Min(current + fadetime * Time. skybox = otherSkybox; } I’m not really sure you’d want that logic though, this way ANYTHING that enters the trigger, will change the skybox. As an aside, I'm also interested in altering the terrain quality, since it seems Apr 7, 2010 · 1) Import the RockMesh package. How can i access this property so that can change it when needed? I’ve attached a screen grab. using UnityEngine; using System. In my script, I load the image and create a cubemap from it, make a material containing this cubemap and finally set Apr 17, 2014 · The code below does change the material but only when I stop running the game. You can copy changes from a child material to its parent with two mouse clicks. Apr 9, 2013 · I have a 3D model with a material with a Self-Illumin/Diffuse shader. By specifying a `RenderTextureSubElement`, you can indicate which type of data to set from the RenderTexture. 1f, 0. Posts: 4,215. Jul 27, 2018 · 1. Animating materials at runtime creates a ton of constant changes in my version control. materials [] to pick the material. You can however create a whole new color from the old color with a different Alpha: UnityEngine. materials [1] is the one I want to change. All the parameters of a Material that you see in the inspector when viewing a material are accessible via script, giving you the power to change or animate how a material works at runtime. If it’s set up as a property you can interact with it. How can I access a model's second material or third etc and use SetTexture to change them? Btw, I'm coding in C# Check out the MaterialReplacementExample. Mar 12, 2015 · Changing the emission property using Material. Test script: public class AssignPhysicsMaterial : MonoBehaviour { public PhysicsMaterial2D mat; void Start() { collider2D. Find (" Glossy"); Jun 30, 2016 · We are migrating the Unity Forums to Unity Discussions. After your object is loaded you have to modify ( not just replace ) the alpha value by adding another "step" value. RenderSettings is the base class used to change the render properties at run time. materials (there are 3 materials for each GO) equal to a new array of materials. The benefit of this is that now you can make any changes you want to this object's material, without unwanted effects on other objects that use the May 26, 2011 · I need to do it in that sequence given the way my code is set up; but It doesn't work if I change the properties on the new material itself but only if I change it on the material assigned to a renderer, such as the following code: Code (CSharp): rend. color; float current = c. Check out the MaterialReplacementExample. Automatically changes if its parent changes. I know it it possible since I am able to do so using the inspector. 3) The ROCK object's MeshFilter now has mesh "RockMesh Instance (Clone)" and the RockMesh prefab's MeshFilter has "RockMesh Instance" as it's Mesh. I suggest you to take a look at the DynamicGI Jul 6, 2011 · I'm trying to change the individual textures on a skybox material at runtime. var instance = Instantiate (prefab, position, rotation); var objRenderer = instance. For example, consider a simple script that causes an object to glow as the player gets closer to it by changing the Emission color of the object's material: Code (CSharp): public MeshRenderer GlowableMesh; Mar 14, 2018 · Simple question really. The Object (a ball) has 4 materials on it since the user can customise the balls colours and each of these materials except for the base is a transparant material. On July 12, the Unity Forums will become read-only. b) through a script and changed the value (with or without instantiation of the material) zo-digital, Apr 11, 2022. a = 0 // For example Hope this helps. At first everything works as it should. copy the existing Materials out to the correct spot in this temp array. //Material changing code, this swaps in Materials at runtime on key press. SetColor () at runtime to adjust the emission of certain materials. Points. Jan 5, 2013 · The material still displays the original texture it had at the start of the program. vertColor. Oct 29, 2016 · I've found an issue when changing fonts programmatically while also trying to change the outline color directly afterwards. materials array (or any array) basically makes a copy of the array so changing that copy does nothing. We need to develop application which display dynamically generated transparent objects. It's just the Assets folder and should work in a new blank 2D project. Dec 13, 2012 · 1. Modify materials at runtime. a) exposed property in shader graph. To see this, go to your Material and right click on the Shader dropdown at the top. weight works (most of the time) if you want to fade in ALL the effects, but if you only want to change one, here's how I do that, by using the original shared profile as the "max" value, 0 as the "min", then using that to change the instanced profile as percent goes from 0 to 1: Code (CSharp): MINI TUTORIAL: SIMPLE MATERIAL SWITCHERUsing Unity Version 2019. Jun 15, 2018 · Hello ! I have some issues changing the skybox at runtime. material and don't need to assign it back. After the code executes, check the material in the inspector for your color change. meat5000 March 14, 2018, 12:41pm 2. Better yet, it can be easily extended! Skip to the code. Why this is working only when changing the scene not without changing the scene? Mar 28, 2008 · A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. What I would like to do : the user can load an image (360° image, such as from street view) and the environment change around him (virtual reality application). Oct 9, 2013 · vexe October 9, 2013, 9:15am 2. add (or omit) the newly added (or removed) material. I've never heard of that one though, so I'm not sure the context. Posts: 12,402. material = blahblah; ". Aug 12, 2016 · Click Game Object → 3D Object → Cube. sharedMaterial option to avoid that happening). Use . sharedMaterial at runtime to change the original material on a temporary basis. You need to create another new semi-transparent material to swap it which is kind of annoying. GetComponent< MeshRenderer >(). Then when a new scene is loaded, use dontDestroyOnLoad on the object that has the script, which has the stored values to carry it onto the other scene. GetComponentInChildren<Renderer> (true); objRenderer. //this code creates a copy of the original material array, replaces the first element with the. If the material is used by any other renderers, this will clone the shared material and start using it from now on. First the quick and dirty solution to make an object red: GetComponent<Renderer>(). Sep 23, 2019 · From your exception in the console you can see that you (accidently?) are trying to change the color of the prefab itself - not the just created instance. blue; Accessing and Modifying Material parameters via script. I've use methods like Material. I have reviewed the path where the material is stored and it's okay, then I don't know what's happen. I need the change I make to the material to affect all objects that are using it, and that's not working. Unity Entities Graphics has some great convenience features to enable runtime mesh creation / modification: RenderMeshUtility. The Inspector shows the correct material assigned (new one). For example, I want to change first gameobject material is image0, then second gameobject is image1, and so on. There's a couple different ways. This is a really easy tutorial that will show you how. Is it possible to control the emission of the Jun 18, 2022 · In this video, we are going to see how to change the color of a Gameobject during runtime using script. My material should change with some time period but once I enter from one scene to another, the sprite material change takes place with desired material. material at runtime will cause Unity to replace the given material with a copy for that runtime session. I haven’t tested other colliders yet. When you access a renderer's material with the . In fact the emission intensity is just a multiplication but using Mathf. It shows how to set the material as well as apply values from a Material Property Block :yes: Also - you shouldn't need that #define. This is OK to do at runtime, since the new materials will be cleaned up when Play is stopped, but not really something you should do in edit mode. sharedMaterials, from what I have found. Create a new material. Add and bake some lightning in the scene (daytime lighting). This allows you to modify numeric values on the Material, change colours, and swap textures dynamically during gameplay. RenderWithShader or Camera. 6 Pro: You must create this shader: [Link Removed, No Longer Valid] and link him to all materials in object. I tried to do it different ways : 1 - Using Shader. Returns the first instantiated Material assigned to the renderer. Or you could do something with PlayerPrefs. For example: my_renderer. To change detail textures, is necessary assign new terrainData: Code (CSharp): using UnityEngine; public class changeTerrainMaterial : MonoBehaviour {. Code (CSharp): [ SerializeField] private bool bool_Grid = false; [ SerializeField] private Material mat_Buildable; Nov 22, 2012 · So for example, if you wanted to change the texture at runtime from script you could say: // Assign the texture exposed in the inspector the renderer's material var texture : Texture; renderer. See in Glossary when viewing a material are accessible via script, giving you the power to change or animate how a material works at runtime. To replicate a change to a copy in its source material, you must manually adjust the source material. Is there a way change particle systems Jun 14, 2016 · I have stuck a bit on a material change in my Unity project. So you can remove that part and just get the . create a new blank array of Materials of the right size (+1 or -1 in size) 2. Here's my script. Posts: 4. I want to change the Color Mask property at runtime on a material. var otherSkybox : Material; // assign via inspector. You will learn two ways to change color in Unity. 2) Change the type on my object to ROCK so that the above code runs. You might to do that only for a certain object, like Apr 11, 2010 · Note: accessing . Jul 24, 2014 · 0. Description. Modifying material will change the material for this object only. Create "Resources" folder in your project and create a new material "TestMaterial" in this folder. How can I do so? Jan 8, 2016 · Unity Discussions – 4 Mar 15 Standard Shader Emission control via Script. 5f, 1. Color c = material. var alphaStart : float = 0. See in Glossary with either the Camera. Then, I tried the following using SharedMaterials: Feb 9, 2010 · So i'm trying to use renderer. The material is using the UI/Unlit/Detail shader. Go to the asset viewer and left click on your material that you created. Some of the most commonly used functions to do this are: Sep 29, 2022 · Joined: Jan 22, 2014. AddComponent<TestScript>(); Newest versions of Unity allows to multiple instances of the script on the same game object. Right-click on your asset viewer and choose Create → Name it whatever you want. Ive created texture2d from render texture via script but I want to assign that to one of the 6 skybox material textures. Posts: 2,137. I hope it helps. 0; var alphaEnd : float = 1. My Jul 1, 2015 · Code (CSharp): gameObject. Shaders modify the color value being displayed. material; Sep 19, 2020 · When I change material in runtime with this it does not work. materials. Collections. #4. The first: In the shader you are using there is no _Color but the _BaseColor you want to set. Don't modify them with script at editor time unless you want to make changes permanent. 0; var duration : float = 1. Universal; When using shader replacement the scene is rendered using the render path that is configured on the camera. Log(this. - Postprocessing HDR (on/off; currently only using bloom) - Shadows on/off, - Anti aliasing on/off. But, I can't change the four gameobject material. But nothing happens. materials[1]); and this does confirm that . var points = new Vector3 [ planeSurface. Oct 26, 2011 · For example, i have an object whose mesh is composed by 4 materials, so in the renderer i have material[0], material[1], and so on. Are there any plans to add similar helpers and concepts for DOTS Physics? 5 days ago · Unity includes these resources in your Player build when you have at least one Terrain instance in a Scene A Scene contains the environments and menus of your game. This causes the Text Mesh Pro component to switch back to the old font's material and render incorrectly, like so: Dec 20, 2021. Oct 3, 2022 · I remember reading some time ago in some forum post that changing a material property at runtime prompts Unity to create a new material “under the hood”. The goal is to ultimately have the graphics automatically configure for an oculus quest 1 versus an oculus quest 2. deltaTime, 1. The way shown in this video can be applied to all th Nov 20, 2013 · If I change the physics material of a BoxCollider2D or EdgeCollider2D at runtime, it seems that the previous material is still used. I was also wondering how I can access and modify renderer feature settings at runtime. public Texture myTexture; void Start() Aug 5, 2018 · The primary settings I need to change are. a = current; Jun 14, 2021 · In order to change every material on the object, you need to replace the whole . AddComponents for runtime mesh creation. The (Example) Problem Your character is wearing an outfit with a material you want to change. did not work. Color oldColor Apr 20, 2015 · Apr 20, 2015. materials[4] = availableMaterials[i]; when I do: objectToPaint. And I want to assign four materials which are received from web server. Aug 3, 2016 · 4. SetColor("_Color", newColor); "_Color" is the name of the property found in the shader. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. assign the array of Materials into the. material. MaterialMeshInfo (and RegisterMesh / RegisterMaterial calls) for efficiently changing meshes at runtime. However if you want to load it at runtime you should have a look at Resources. Otherwise create the copy and add it. Think of each unique Scene file as a unique level. The way to go is using DynamicGI. 0f); c. shader = Shader. Jul 7, 2023 · In this video, I will be showing you how to change/modify any material property through script in Unity. Getting the . You see, I can change it in the Inspector - BUT - during game play events occur where I want to INCREASE or DECREASE the Emission level (making the player appear Mar 8, 2013 · I want to modify a material's parameter at runtime. However, there is likely a better way to do what you are trying to do. Aug 17, 2012 · 386. 0; function Update () {. Second: You were almost there. Universal; using UnityEngine. 5f - IN. HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0. For ensuring the attribute is existing in the skybox is done by the HasProperty(). The user picks a colour from the picker and it changes the colour of the May 10, 2011 · Assigning to renderer. Basically, what you need is this piece of code : void setAlpha() {. Because SRP is highly configurable, changing the active Render Pipeline Asset can result in a very minor change, or a very large change (such as switching from URP to HDRP). Hello, I wanted to try out Unity5 Standard Shader feature to re-create one of my custom shaders. materials array. This can be useful for doing rendering of special effects and scene debugging. I found the keywords "_ALPHATEST_ON" and "_DOUBLESIDED_ON" being utilized for the original material. This Unity tutorial will show you how to change textures, sliders and properties directly from The shader properties also show some of the keywords needed to set the Texture of a Material. You can load this material in runtime using Resources Jul 1, 2016 · I'm creating materials at runtime and am experiencing the same issues. com during this transition time. It is to do with how C# operates, and specifically how Unity passes properties back across a native boundary between the C# and native engine. Adding materials. SetEmissive(renderer, new Color(1f, 0. Generic; using UnityEngine; using UnityEngine. When you would like to set a specific color property of a Jan 22, 2015 · I have a few objects in my scene that the user can change the main colour of the material via a colour picker script. I have tried both <MeshRenderer> and <Renderer>. EnableKeyword("DISCARD_BLUE") and rend. I’ve looked through several posts on this topic but nothing seems to be working for me. //Don't work, assign new detailPrototype. material = availableMaterials[i]; Jan 15, 2018 · 0. Rendering. Jul 21, 2015 · Curtis. Will official improve this limitation at least at dots graphics? Jan 10, 2021 · Unity apparently keeps the materials in an Array, but I can easily see which one I would like to change with a quick. materials[ j]. TestScript newScript = gameObject. These Materials don’t include the code for normal mapping, so they're faster to run and compile. That's all. Find("Standard")); The example below will create a Material, assign standard shader to it then change the texture to the texture from the myTexture variable before applying it to a GameObject. I’m pretty sure i’m overlooking something obvious - could someone please tell me what is going wrong here? I’m using Unity 2019. MagyarPeter February 6, 2022, 12:21pm 6. 4There are a million reasons you might want to change a material in runtime. Thanks! Nov 2, 2019 · 43. Find() Apr 4, 2013 · We are migrating the Unity Forums to Unity Discussions. Posts: 2. Experimental. 3. Actually, the problem is quite complex (at least for me). Code (CSharp): Debug. First of all you gonna check these properties in shader code or shader properties in unity inspector. Jul 29, 2017 · main. Dec 16, 2022 · 6. Copied material Material Variant; Does not automatically change if its source material changes. a; current = Mathf. Read our full announcement for more information and let us know if you have any questions. Hoping someone can help, Jonathan. Color color; 5. There are about 20 of these materials on thousands of game objects that are placed procedurally, and I modify the materials themselves using Jul 31, 2018 · Nope. SetColor() is used to set the color of the skybox. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Length]; Mar 10, 2015 · The way to go is using DynamicGI. Maybe a bit late, but I changed values of a shader at runtime through. Another option is to create a variable material public, to store it there by Jun 8, 2018 · In most cases what you have would work with the standard shader. How can I specify that the changes I am trying to make is for Dec 7, 2012 · There are a few ways to go about this. material getter, Unity instantiates a new copy of the material unique to this object — that's why you see an " (Instance)" added to its name. The mesh prefab has a MeshFilter with a mesh named "RockMesh". . Any help please? I have made a custom text language like YAML with simple syntax that looks like this. My problem is that some of my models have multiple materials and it is not always the first material's texture i need to change. In the example you linked to, all of those characters are using the same Sprite texture with no modifications, and the color values are being swapped by the GPU before displaying them on screen. Thanks. mainTexture = texture; And if you wanted to change the alpha channel: renderer. You cannot change the materials one by one, you have to replace the entire material [] array: public Renderer r; public Material newMaterial; void changeMat() {. The parameter is called "Radio 1" and is defined in a custom shader. color = Color. From my testing and understanding, I believe currently URP not able change to set material to semi-transparent at runtime with the same material. mainTexture = tex; CellBlock. material will already return a unique instance of that material for that specific meshRenderer if it isn't already one (that's why there is a . More info. cs that is included with the spine-unity runtime. I have the system set up as below. GetComponentsInChildren(typeof( Renderer)); foreach ( Renderer curRenderer in renderers) {. PlaneSurfaces) {. One would be to use a global dictionary of materials that is maintained at runtime. If you want to check shader code, your goal is "properties" block: So to change Base RGB Texture we should change property "_MainTex" and to change Color Jun 16, 2014 · You cannot modify this structure this way. red; This changes the first color property of the first material of the object to RGB #ff0000. I am changing the sprite material at runtime but the material remains same. material = other_material; I suggest to make other_material a public Material variable of your game object. Most HDRP shaders allow you to enable and disable functionalities through the use of Shader keywords. What i’ve to do if i want to assign (at runtime) another material to the material at index 1, for example ? Doing this way doesn’t work: renderer. Aug 17, 2015 · Hi, I trying to change material at runtime but this don’t work DebugLog give me the right name of material (mat[PlayerManager. In each Scene, you place your environments, obstacles, and decorations, essentially designing Shader replacement is done from scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. Apr 19, 2019 · The problem seems to be the actual swapping from old material to new material. SetEmissive (renderer, new Color (1f, 0. material makes Unity instantiate a new material for you, hence the error, since the new material only exists in the scene, not the project. Jul 1, 2016 · Joined: Jul 1, 2016. 0f (this's a comment) object : WeaponColor : U_MATERIAL : Diffuse : TEX_BRICK : 55 : 55 : 55 : 255 (creates a new instance of a unity material with the specified parameters) The previous example creates an object with an array of Nov 29, 2016 · new Material(), grabbing from meshRenderer. startLifetime = hSliderValue; void OnGUI() hSliderValue = GUI. Adding scripts. b); #endif To enable and disable this feature, just change the C# script to use rend. 3. Is this true? For example, if I swap out the texture, the normal map, or change the tint color of a certain material at runtime, does Unity create new materials for each one of those changes? Loading Resources at Runtime. In some situations, it is useful to make an asset available to a project without loading it in as part of a scene A Scene contains the environments and menus of your game. var meshRenderer = GetComponent<MeshRenderer>(); var material = meshRenderer. I've attached a minimum viable project to reproduce my situation. I am trying to achieve that with the below code in 2019. Log in Create a Unity ID Home Sep 30, 2020 · Hi, i’m trying to have a dynamic cloud system of sorts wherein the cloud color and alpha changes depending on time of day. It is basically an emitting shader with an alpha parameter to control the amount of emission at runtime. An alternative to try is. material seems to be related to the first material attached to the GO and the only other way to access other materials is through renderer. color. object : Health : NUMBER : 1. Load. sharedMaterial = mat; } } For example, I May 1, 2022 · You can change the whole material at runtime, Lerp between two materials and Change specific values such as Emission or your own Shader values. LinearToGammaSpace. The solution given in the other thread suggest to create a "dummy" material with the given settings and assign it to an empty GameObject so the Shader does get included in the build. 3f1. material = new Material ("Assets/Material/Legacy"); But do not load and gameobject stays without a material. Collections; using System. SetEmissive (which also seems to be faster), also, the trick is to multiply the color by the desired intensity (ie emission scale) : DynamicGI. This means that the shader used for replacement can contain shadow and lighting passes (you can use surface shaders for shader replacement). You can change the color of an object with a very simple C# script on the object. For example, on the HDRP Lit Shader, normal mapping code is stripped from Materials that don't use a normal map. 0F); I want to change my particle system at runtime for values like Start Lifetime or Start color but it seems that most of the particle system cannot be modified (get only). I have an object with 8 materials on it, I want to change material number 5 when button pressed. Attach ChangeLightmap script to an empty gameobject in the scene. gameObject. You can run this code in Edit Mode or Play Mode in the Unity Editor, or at runtime in the built player. SetReplacementShader function. Use the alpha channel to set the level of opacity required (range 0 to 1). material = thisMaterial; } But in both cases I simple replace the prefab's material (or it's texture as the case may be) so all prefabs end up having whatever I assigned to the last one. Select the Cube in the hierarchy and replace the material with the new material. material. Code (csharp): Apr 26, 2020 · I want to instantiate four new gameobject. Sep 23, 2012 · We can change Skybox color using the _Tint property. Jul 30, 2017 · PostProcessVolume. renderer. If you want to change the current material, you can use the same access. Dec 7, 2012 · Dec 7, 2012. Now, I can create four materials and store the images to them. materials [materialIndex ] = blahblah; ", when it worked with single material meshes it said " renderer. Generic; using DynamicShadowProjector; public class AvatarPlayerManager : MonoBehaviour { private List<GameObject> elsHelmetPlayer = new List<GameObject Dec 2, 2020 · To change material texture in runtime you should change it by accessing shader properties. This code will lerp the alpha channel. The first thing I tried was setting the instance of . But enabling/disabling them for the new materials doesn't seem to do anything. Each time you want to swap the material on a renderer, check the dictionary for the shared material, and use the replacement if it exists. Oct 5, 2014 · Unity is stripping out all shader variants that are not used at design time. PaperMouseGames likes this. Right now, I have a bunch of materials that have a color property that is constantly changed dynamically at runtime. 0f) * intensity) Thanks a lot mat ! : ) MaT227 March 10, 2015, 7:28am 2. The font will change, however, setting the outline color, will set the outline of the previous font's material. Following code doesn't work: objectToPaint. May 21, 2022 · To create Material during run-time: Material myNewMaterial = new Material(Shader. material = availableMaterials[selectedMaterialIndex]; material is being changed in run time. Feb 3, 2012 · You will need to store the values in a script that will change the prefab right upon Instantiation. Please, do not make any changes to your username or email addresses at id. unity. In Unity 5, I have a material called "PlayerMaterial" and I've tried both the Standard and the Standard Specular to CHANGE the Emission level at run-time in C#. 0F, 5. You can set the Render Pipeline Asset using C# code. Code (CSharp): using System. If there's no change, your chosen shader likely doesn't apply color the Jul 13, 2013 · I tested this script. You Lets look at programming material properties at runtime in C#. Shaders are not modifying the texture. where it says now " renderer. Change the "resourceFolder" directory name field to something unique (eg. This has the added benefit that it saves a few instructions when the May 31, 2012 · I am using SetTexture to change a material's texture at runtime and everything is working great. Accessing the materials of a renderer through those properties is discouraged, because whenever you do that, you are creating a completely new material in memory. 4. expoSceneLarge. GetHelmet()]) but material won’t change. 0f) * intensity) Thanks a lot mat ! : ) Dec 27, 2010 · You will need to set the material to use the transparent/diffuse shader in order for opacity to work. function OnTriggerEnter (other : Collider) { RenderSettings. 3, and URP Feb 20, 2011 · thisMaterial = new Material ( Shader. SetFloat("_StencilRef" ,Frequency); But the following doesn't work: Code (CSharp Jan 18, 2011 · Hello, well try this piece of code: function Start {// Set glossy shader so that specular color is used renderer. public Terrain terrain; public Terrain secondTerrain; void Start (){. This function automatically instantiates the materials and makes them unique to this Apr 5, 2008 · In Unity 2. Find("Diffuse")); thisMaterial. GetComponent<Renderer>(). Than you can change the transparency: Code (csharp): Component [] renderers = GameObject. This allows you to modify numeric values on the Material, change colours, and swap textures . sl cj ri og ll cy op wf bh uo