Raytraced distance field shadows. The area is a big mesh - an island , and a few building on it. If it is not already enabled, you'll receive a message dialogue asking if you would like to enable it now. Ray tracing (physics) In physics, ray tracing is a method for calculating the path of waves or particles through a system with regions of varying propagation velocity, absorption characteristics, and reflecting surfaces. I’d also like to try Tan, Y. Oh, in addition, to get softer shadows, make sure to play with Source Radius / Angle. To calculate shadowing, a ray is traced Enabling Distance Fields. So at some point they renamed “raytraced distance field shadows” to just “distance field shadows” to avoid confusion. May 14, 2022 · In Supported Rendering Features the following information is provided: All information I can find is to enable Distance Field in project settings, build the distance fields and then in the Light Details, set the parameters in the Distance Field Shadows section. Project Settings -> Engine -> Rendering -> Lighting -> enable Generate Mesh Distance Fields (Need to restart Editor) Modify DirectionalLight’s properties: DistanceField Shadow Distance and RayTraced DistanceField Shadows Effect Jun 29, 2016 · I was playing around with lighting for my new project, and I used ray traced distance field shadows when my project looks like this: 96477-1. 24, raytracing shadows from foliage actors appear to be based on distance from camera with no apparent way to adjust that distance. Short distance Cascade Shadow Map, one cascade Jan 18, 2018 · How to activate Ray Traced Distance Field Shadow of the directional light? 227464-raytraceddistanceshadow. Features selected: Using Static lighting. The thick is disabled by default even after enabling Generate mesh distance field. RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games. The value of 512 is a hardcoded max Apr 16, 2015 · Distance Fields. Because the ray traced distance field shadows disables the regular shadows Sep 5, 2018 · I want to combine baked lighting with ray traced distance field shadows (in forward, for VR, to reduce the performance hit caused by CSM). The closest distance to an occluding object is used to approximate a cone trace for about the same cost as the ray trace. Umm it is UE4 DFAO and DF Shadows. Spot. Under the Lighting category, toggle the checkbox next to Generate Mesh Distance Fields . Mar 24, 2018 · Hi guys, I am trying to tune Ray Traced Distance Field Shadows to be casted at 600km with FOV ~5 So far my main questions are: Is it actually possible? What is the maximum disitance? (by now I have only figured out how to render shadows at 10 km, but further increasing Distance Field Shadow Distance or Distane Field Trace distance doesn’t help) Enabling Distance Fields. Any of you know if it’s possible to turn it off in the shipped game, via console command (options menu)? Thanks for the help 🙂 Oct 10, 2014 · For our project I did some initial research into Distance Field Ambient Occlusion (4. It uses ray tracing but on approximated Distance Field meshes, so while not as a Aug 22, 2015 · Is the any way to get accurate contact shadows with ray traced distance field shadows, i have am using a distance field resolution of 100 and the offset is set to 0. The additional sections of this guide will cover specific properties for these light types. In this guide, you'll learn how to enable Distance Field Shadowing for different Light Types, including Directional, Point, and Spot Lights. Both of those shadows are rendered between point A (camera) and point B (set distance from camera). This is needed for Software Ray Tracing with Lumen and Distance Field Ambient Occlusion. Just like ray tracing shadows, ray tracing ambient occlusion (RTAO) benefits from accuracy. The Distance Field shadows are from a Point Light using a Source Radius to soften the shadows cast by the doorway, bench, and piano on the surrounding geometry. Hello! This can be done in the Project Settings > Rendering section. Oct 20, 2015 · I’m using “Ray Traced Distance Field Soft Shadows” for the static meshes. In short, RTAO is more physically accurate than screen space ambient occlusion (SSAO) with a higher cost. ing applications in rendering, collision detection and modelling. Aug 20, 2022 · I tried to enable Distance Field Shadows on every lights, enter r. I have an RTX2070. Fire ray into scene 2. So, what are simple ‘Distance Field Sep 18, 2015 · Hi there, I’m having some issues with large differences between CSM and distance field shadows for directional lights, making for severe lighting artifacts when the camera moves. , Chua, N. So you end using the default field shadows and distance shadows together in most cases, default shadows up close this capture animation and stuff, distance field shadows at a range DF Ray Traced Shadows • All directional lights in Gears 5 use Ray Traced Distance Field Shadows beyond the shadow cascades. 27 I’m looking into distance field shadows but the process discribed doesn’t work for me. To enable Distance Field Shadows on any Light component, the process is the same. The default is 0. In particular, I have a ton of skyscrapers forming a city, and the distance field shadows are giving me a lot of light lighting at the base of the buildings, as well as missing about a third of the height of the Apr 27, 2018 · RayTraced Distance Field Soft Shadows; Scalability of Shadow; Max Draw Distance; RayTraced Distance Field Soft Shadows. Set the value for Maximum to be the maximum number of screen space shadows you want to evaluate each frame. It would help to know what type of shadows you’re having issues with and if the other types are having issues as well. Only stationary pointlights and some stationary spotlights. If you are using raytraced (sun for example) it should be in the Sun->Light->Advanced->Cast Ray Traced Shadows->Enabled. The problem is, that I don’t really wanna cut anyone from the game, just because these high demanding features. Oct 13, 2014 · WHAT Senior Graphics Architect Mittring an Senior Graphics Programmer Wright join us to discuss two new rendering features in Version 4. 27 Documentation Aug 14, 2020 · You have the wrong values for Distance Field Shadow Distance and Dynamic Shadow Distance Movable Light. To enable Mesh Distance Fields for your project, use the file menu to open the Project Settings window by going to Edit > Project Settings , then select the Rendering section. You have two main alternatives: Use Ray Traced Distance Field Soft Shadows - warning these can be expensive to render Given a position in 3D space p, a signed distance field, as a construct, can be used to query both the distance between p and the nearest surface and whether p is inside or outside of the surface; the resultant value of a signed distance field query is a signed real number, the magnitude of which indicates the distance between p and the surface, the sign indicates whether p lies inside We would like to show you a description here but the site won’t allow us. Unreal Engine 4. ' Feb 9, 2016 · Hiya, was testing out lighting in the new build and noticed some probs with ray traced distance field shadows. That being said. Anyway, the default stationary light shadowing system in Unreal will not give you soft shadows. 5) and see how (if at all) this could fit into the game. See in Glossary, set the Shadow Distance property in your Project’s Quality Settings. Edit: Distance field ray-traced shadows*, hehe Signed distance fields Ray-marching can be dramatically improved, to impressive realtime GPU performance, using signed distance fields: 1. Our Feb 21, 2020 · In 4. Distance Field Shadows, also referred to as Distance Field Shadows, enables you to shadow at farther distances than traditional Cascaded Shadow Maps (CSM) with a Directional Light. When doing the following Show > Visualize > Mesh Distance Fields. 5220/0010996200003124 In Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2022) - Volume 1: GRAPP , pages 302-309 ISBN: 978 Whether to use ray traced distance field area shadows. Rectangle. In interactive media such as games, high-resolution SDFs are commonly produced offline and subsequently loaded into the application, representing rigid meshes only. Restart the engine to launch the Editor with DX12 and to enable Ray Tracing for your project. In Whether to use ray traced distance field area shadows. This work develops a novel technique that combines jump Capsule shadows would work nicely for this but they don't work for movable lights, save for the directional light. 5 preview notes, ray-traced soft shadows greatly enhance lighting visuals and the overall lighting workflow, and the new subsurface profile shading model It’s mostly for ray-traced distance field shadows (not an rtx thing). Distance Field Shadows take over for non-Nanite geometry beyond the Dynamic Shadow Distance Movable Light distance set by the Cascaded Shadow Maps section of the Light. When you enable ray-traced shadows in your HDRP Project, they replace shadow maps for opaque GameObjects. Click image for full size. 6 KB. I believe I need to increase the distance field resolution, but I can’t find any documentation on how to do this. If you enable generate mesh distance fields in your project and then enable ray traced distance field shadows on a light; if you subsequently disable distance fields in your project, you will be unable to un-check ray traced distance field shadows on the lights that it was enabled on. Start by navigating to the Place Actors panel, then in the Lights tab, select and drag a Directional , Spot , or Point Light into the main viewport. and Bhojan, A. Any other shadowing problems you have with ray traced shadows on static meshes is probably caused by your meshes so you may need to increase Distance Field Resolution Scale for those meshes. Advance ray along ray heading by distance d, because the nearest Ray Traced Area Light Soft Shadow More physically correct soft shadow visuals o Higher quality contact hardening even for really large light source • Not possible with shadow mapping based algorithms o More accurate geometry than character capsule shadows o Supports non-rigid motion (skinning, etc) unlike Distance Field Shadows Oct 11, 2022 · Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. You can see what geometry is used to cast shadows by going to Show > Visualize > Mesh DistanceFields. VSM (Virtual Shadow Maps) should provide the best quality. I also disabled ‘‘Dynamic Shadow Distance Movable’’ with a 0 value. I can’t seem to get good quality. Mar 14, 2024 · Abstract. Then adjust min visibility. Navigate to the Engine section and select Rendering. 0 and a distance value of 450. Light has to be set to moveable, because it’s all dynamic. I agree with ugmoe, with how close you are to the source object and how fast just that shadow is disappearing it . In contrast, without ray tracing, settings for depth-map shadows have to be optimized depending on the distance of the object from Dec 3, 2014 · Hello, I’m trying to setup the most simple scene possible to test dynamic raytraced shadows. Mar 8, 2016 · Hi, Are raytraced shadows supported on Mac? I have an iMac with a GeForce GTX 775M, I turned on “Generate Mesh Distance Fields” in the project settings and restarted the editor but when I visualise mesh distance fields, I don’t see any distance fields, the editor just displays the meshes normally but a bit brighter. And I want some skeletal meshes to cast shadows too. Your distance field shadows will ONLY come on between 20k and 30k units away. May 17, 2019 · DF Shadows are softer and have better performance vs traditional shadowmaps. 5 - Screen Space Subsurface Scattering, and Ray-Traced Distance Field Soft Shadows. Oct 18, 2014 · I have an artifacting problem with the Ray Traced Distance Field Soft Shadows and I don’t know what is happening, here is a video showing the problem, link text their seams to be patches of pure black. Mar 8, 2019 · I can’t increase the distance in static and cascaded shadows, RayTraced Distance Field Soft Shadows doesn’t Change anything, I decrease the cascades to 0 and added the maximum distance for all I also activated the option to generate distant field meshes but only minimally increases the distance and also the atmospheric mist volume stops rendering along with the shadows when I move the Feb 26, 2020 · double click your mesh, find the details section, make sure that the ‘cast shadow’ button is checked for each LOD. Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. Unity lets you choose from pre-built render pipelines, or write your own. I hope it helps you! Whether to use ray traced distance field area shadows. • (Even the Xbox One X was heavily Draw Thread bound in campaign at Jun 2, 2016 · Ray Traced Distance Field shadows do not get baked. Nov 29, 2015 · RayTraced DistanceField shadows use the Mesh DistanceField, only, to derive shadows. In the Built-in Render Pipeline A series of operations that take the contents of a Scene, and displays them on a screen. I also have a problem of the light from my sun directional light coming through the map when it is below the terrain, these issues only seam to happen on the static meshes with sub surface Jan 26, 2023 · Shadow proxies are implemented by having two static mesh components on a tree actor: one for the main view with “cast shadow” disabled and a hidden one for the shadow proxy with “cast hidden shadow” enabled. Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow - StarsX/SDFTracing Jun 15, 2020 · Set actor to movable, and in its Lighting tab of details panel, enable Distance Field Indirect Shadows. Also, when I turn off dynamic shadows and turn on RayTraced Under Engine > Rendering , enable Ray Tracing . To account for this UE4 does cull the shadow at certain distances. Directional Light Source Angle. Hi there, I know that currently the new Ray Traced Distance Field shadows do not support landscapes. But when I add an other light, it will ( obviously ) cause the static meshes I already have shadow on to get the normal light as well. We would like to show you a description here but the site won’t allow us. Software Ray Tracing. I think I am lost now… Project settings : Dynamic global illumination Method : Lumen Reflection Method : Lumen Oct 3, 2017 · Hi, I can’t get the difference between those two parameters “DistanceField Shadow Distance” and “DistanceField Trace Distance” in the Distance Field Shadows section (for Ray Traced shadows) of the details panel’s Directional Light. The distance field shadows in Unreal Engine come close, but it only really works on static meshes. Under these circumstances, wavefronts may bend, change direction, or reflect off surfaces, complicating analysis. This is general, full screen. In Unreal Engine, this is called Distance Field Shadows (DFS). Enabling Distance Fields. Shadows disappear too fast. My project is a interior night scene so I dont have any skylights or directionallights in use. I read the hover tooltip in UE4 and see that DistanceField Shadow Distance change something but still don’t see what is DistanceField Trace Distance May 27, 2015 · Hey there! I’m working on a 3D Sidescroller game, and I tought it would be nice if I could include Distance Field AO and RayTraced shadows in my game. As mentioned in the 4. For additional information about Point and Spot Light settings, see the Mesh Distance Fields Reference page. In the Lighting section, enable Screen Space Shadows. HierarchicalScreenTraces. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. I’ve done some testing and found that if, in the editor, I add an Instanced Static Mesh component and give it some transforms, those render correctly with correct shadows. Look in the Culling properties tab under Min Screen Radius for Lights. Lumen. To do this: Click on your HDRP Asset in the Project window to view it in the Inspector. To use ray-traced shadows, enable screen space shadows in your HDRP Project. com YouTube. Unreal Engine 4 教学, 视频播放量 4319、弹幕量 0、点赞数 109、投硬币枚数 41、收藏人数 305、转发人数 17, 视频作者 虚幻引擎官方, 作者简介 虚幻引擎官方账号,相关视频:[功能介绍]深度探索新天空大气系统 | Exploring the depths of the new Sky&Atmosphere system(官方汉化),[FestEurope2019]怀旧与新奇的融合-《歧路 Aug 11, 2019 · Want to generate high-quality soft shadow effects up to 50% faster? Find out how in this episode of our Unreal Tips & Tricks video series: 'Distance Field Shadows. Feb 2, 2013 · I do 150 metres of cascaded shadow map, then 2000 meters of DF shadows, they stay sharp and it always cheaper to trace then vs drawing into the cascaded shadow maps. Just a simple direct light with raytraced shadows. Sep 7, 2023 · Example decision for fictional story-driven game, that runs at 60FPS at 1080 upscaled to 4k on PS4. I’ve restarted my engine. 5 - it massively improves the visual appearance of our game! That said, it appears to not properly handle Instanced Static Mesh components. Hi, I’m using UE4. Thanks for the help, however, I have only 1 LOD and the cast shadow is checked. Switching to Distance Field Shadows for non-Nanite in the distance can be a large performance improvement since this geometry does not have the fine-grained LOD scaling that Feb 1, 2022 · Abstract: Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, hav-. Landscape does not generate distance fields but it can integrate with the distance field shadows using a feature called the “Far Shadow” which is actually more like an extra low resolution cascade. If this value is reached you can see artifacts. Jul 24, 2017 · Hello, I have a quick bug report. In the case of Chapter 4, the shadow proxy meshes are still fairly complicated: 60k+ triangles is typical. Is there any way to Apr 30, 2021 · Distance field shadows are technically raytraced, but it’s not the same as the modern hardware raytracing that is in the engine and doesn’t require enabling “raytracing”. Everything seems to work fine, but in an area of the maps shadows flicker . If you want to use your DFSs sooner, then lower the CSM range down. Distance Fields are clamped to a 512 volume texture size for each culling tile. Does Source Length work for soft shadow adjusting? Ray-traced shadows. using CSM and setting it for a long distance works well but everythings else near my camera looks very poor… and if i do the opposite i have no more shadows on my clouds and tower. Without the geometry actually being in the shape of the mesh you have posted above you will not see this reflected in it’s shadow. Reflections. An overview of using Mesh Distance Fields to create dynamic soft area shadowing. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping Mar 25, 2015 · Defaultsound (Defaultsound) March 25, 2015, 9:34pm 2. 3) and Ray Traced Distance Field Soft Shadows (4. Capsule shadows in combination with distance field shadows would be perfect but so far I can't seem to find any way of doing this. They don't seem to use the hardware PCF for samples, but if one does, the result of the ray should be the min/max of all samples. Yah, I'm going to try and clarify a bit more. As I moved the light around large ‘blobs’ of shadow were cast in wrong directions, and there was a persistance pinched top shadow on the sphere that stayed even when the light was directly above it. So I want to add an other normal dynamic light that will be there only for the skeletal meshes’s shadows. 6 KB May 22, 2023 · ZacD (ZacD) May 24, 2023, 12:48pm 4. Jun 14, 2016 · The “Generate Mesh Distance Fields” Tooltip says that it is only needed for ‘Distance Field AO’ for moveable skylight shadows and ray traced distance field shadows on directional lights. Aug 5, 2022 · UE5-0, Foliage, question, unreal-engine. The lighting samples use Volumetric Lightmaps to determine the directionality and intensity of the indirect lighting. In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . Setting the Shadow Distance. I would like to have no sky, no skylight, no AO, no GI and no shadow maps. Hard to explain when to use them, but I think of it as just another shadow-casting system to enable if I can’t get an object’s shadow looking right. By breaking the mesh into smaller pieces you will get better distance field resolutions without the need to use anything close to a resolution of 100. jpg 423×1039 88. In the first image, the player is standing in a shadow cast by the wall, but casts no shadow themselves. Distance Field Shadows seem to be the best and It's real time, nothing else can give even remotely the same kind of result real time. I’ve enabled distancefields in project, I’ve enabled distance fields in light. The details on how to set this up are available on the documentation pages so I left that out and focused on results and my personal findings. 03, but you can try lower values to get the results you want. Oct 31, 2015 · Does the landscape not self shadow in the ray traced distance field shadows? youtube. To troubleshoot this effect, HDRP provides a Shadows Debug Mode and a Ray May 8, 2017 · Here is “Mesh Distance Field” Visualizer. Also Apr 22, 2015 · RyanB (RyanB) July 7, 2015, 4:24pm 4. Shadows aren’t under the lumen umbrella, shadows are either VSM, cascade, raytraced, or distance field shadows. On the left are foliage actors (using the same static mesh asset) that only cast shadows up to a certain Nov 2, 2014 · For ray shadows for skeletal meshes, enable Inset Shadows in their properties. To enable Ray Tracing, Support Compute Skincache must be enabled for the project. Unreal Engine 5 Documentation has been moved to the Epic Developer Community Unreal Engine 4. This is a simple sphere in an empty level with a single point light. To calculate shadowing, a ray is traced from the point being shaded through the scene's Signed Distance Fields (SDF) toward each light. These can be used in conjunction with other light mobilities Distance Field Indirect Shadowing works similarly to Capsule Shadows for Skeletal Meshes by using precomputed lighting samples generated during a lighting build. The blue flames coming from the brazier adds light The moon and the sun have almost the same apparent diameter in the sky, so shadows from the sun and the moon are equally sharp/soft. These are a fully dynamic solution for shadowing. i set up Ray traced distance field shadows, and made all the other adjustments from the documentation . MaxIterations 4, I also switched from Virtual Shadow Maps (Beta) to Virtual Shadow Maps but it didn’t work. I like to think of VSM as Nanite, meanwhile SM (Shadow Maps) is the LOD (Level Of Detail) system. To enable Mesh Distance Fields for your project, click Edit on the Main menu and select Project Settings. I mostly use them on movable static meshes that would otherwise cast a blurry shadow in a given setup. jpg 1451×963 50. Generate Mesh Distance Fields Whether to build distance fields of Static Meshes. The work flow would be similar to how unreal manages this as well as the AO and light shadow settings. Point. In this image, the line of trees on the right are static meshes that are all shadowing correctly. This is quite expensive when you begin to render large scale scenes. Attaching invisible static meshes that only cast shadows to your character kind of works, but the Aug 20, 2022 · You can also check:- If your lights are set to "Stationnary" or "Movable" mode- Check "Cast Shadows", "Cast Dynamic Shadows", "Transmission" and "Cast Volume Sep 25, 2019 · Not only are ray-traced shadows more physically accurate than their depth-map equivalents (see the image above provided by Neoscape), but they are much easier to use—it’s simply a matter of turning on a switch. Oct 15, 2014 · First off, props for adding Ray Traced Distance Field Soft Shadows to UE 4. It is required for Lumen’s Software Ray Tracing. As a fallback – if ray traced shadows might not work because of DirectX11 users (non DirectX 12 users, non RTX users) you can use distance field shadows. These parameters all deal with the Ray Traced Shadows - unfortunately not supported on Mobile. , Koh, C. It supports all terrains and instances in a scene. UE also chooses the ray length depending on the distance of the But when you use them, distance field shadows are not working. 0 55309-highresscreenshot00003. Oct 14, 2015 · Foliage can tend to blow this value out really quickly. You will have LOD 0, LOD 1, etc. More info. Under the Software Ray Tracing category, toggle the checkbox next to Generate Mesh Distance Fields. At each step, measure distance field function: d(p) = [distance to nearest object in scene] 3. May 8, 2020 · Ray traced ambient occlusion with an intensity of 1. Nothing happens. For smaller objects like grass you can disable “Affect Distance Field Lighting” to see if this helps resolve your flicker. Personally, for outdoor scenes, I prefer to keep CSMs within 3 or 4k and use DFSs beyond that. Aug 21, 2020 · Ray tracing creates the variance in shadows you’d expect to see generated by ambient outdoor lighting. 1 Like. Jun 30, 2015 · Now I whant to try and update the project using the tools, and fully dinamic lighting. • Was a great fit for Gears 5 due to heavy HLOD use and essentially zero draw thread cost compared to alternatives like “far cascades”. It works with distance field shadows, so the source radius of point / spot lights…soft source angle of directional…to control penumbra falloff. Ray-traced shadows are shadows that HDRP generates by tracing rays of light from the following Light sources: Directional. Mar 18, 2015 · Ray traced soft shadows , Situation (Problem) - Rendering - Epic Developer Community Forums. Aug 15, 2021 · Ray Traced Distance Field Shadows позволяют создавать высококачественные эффекты мягких теней с May 18, 2019 · hello folks i’m having trouble on a scene. DOI: 10. If so, click Yes . So it's all ray traced in real-time and it utilizes baked distance field data stored in a scene atlas file. Full post: Distance Fields in Unreal Engine - Tom Looman Soft Aug 16, 2015 · Ray traced distance field shadows works perfectly using point lights but as soon as i am using directional lights i am getting no shadows at all unless i use the other techniques, i do not know what i am doing wrong and i have searched the forums and used google but nothing comes up regarding this issue. Whether to use ray traced distance field area shadows. I assume you are on about Dynamic shadow mapping, here are the differences: Dynamic cascaded shadows are done on a per poly calculation. i have a tower and cartoony clouds wich are two very big assets viewed from a long distance in my scene , problem is: shadows. They wont cast soft shadows though, just normal detailed shadows. A ray only contributes if all samples are lit. May 31, 2023 · When enabled, the property Generate Mesh Distance Fields will be enabled, if it is not already. Your DF shadows are set to render between 0 and 20,000 Unreal Units, and your camera is way farther than 20,000 from the buildings and the ground. CazBrecker (CazBrecker) May 25, 2023, 11:58am 5. jpg 1098×818 127 KB. so i’ve tried using raytraced distant The offset is basically the end point of their contact shadow search (screen space ray traced shadows). Home ; Categories ; FAQ/Guidelines ; You can check this in Project Settings->Rendering->Shadow Map Method. The RTDF shadows work as expected when the directional light is set to movable, as it is supposed to be according to the documentation. Shadowing from movable light sources is provided using object Distance Fields for each rigid mesh to compute efficient area shadowing from dynamic light sources. 26 Documentation Unreal Engine 4. Oct 5, 2020 · Make sure your light has DF shadows enabled. In some places, shadows disappear altogether when the directional light is occluded. 26 An overview of Mesh Distance Fields and its available features that you can use when developing your games in Unreal Engine. Below 20k, it will use CSMs. However, I don’t want to sacrifice the benefits of lightmass. pwhqhfvasspetpxkdjzm